Canon Name: Cleru for the male protagonist, Pratty for the female protagonist.Breaking your opponent's weapon is the key to winning the one-on-one battles, especially since doing so teaches you the technique of the weapon in question.If they are, however, they become Permanently Missable Content. While weapons are breakable, it takes a lot to make them break and they are automatically repaired after combat if they aren't completely broken.The significance of this line is easily lost because Varil's use of the statement is restricted to walks at night, when most players spend this time with the girls. Borrowed Catchphrase: Varil explains his presence in one scene by mentioning Sakuro told him about the situation and told him to not "underestimate the ability of a Craftlord to gather information", a play on Varil's regular claims about the Gold Guild's (headed by his father) ability to gather information when asked how he knows about events he wasn't involved in.Boss in Mook Clothing: Although not too difficult, these enemies are much more powerful than the normal enemies found in the area.A lot more areas resembling the ones you traveled through the game in the second and third.The deeper labyrinth, which is available after you beat the game.Bloodless Carnage: No matter how absurdly sharp your weapon is when you're pitting it against your opponent, the game never show blood on-screen.Beware the Nice Ones: Cleru might be shy and socially awkward, but he's an incredibly capable fighter.Bag of Holding: The prominent sheath thingy worn by Cleru/Pratty is able to hold weapons bigger than it.Back-to-Back Badasses: The player and Varil do this while in Fort Mirana.They look extremely flashy, have really cool names and can basically destroy any random encounter in any of the games when castbut they take a ridiculously long time to charge (during which they are interruptible) and still deal rather underwhelming damage against bosses. Awesome, but Impractical: Most of the final attack spells on Guardian Beasts.A Master Makes Their Own Tools: Craftknights use weapons they have themselves have forged and consider it dishonorable to fight with a weapon crafted by someone else, even in life or death situations.
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